![]() ![]() On June 2nd 2006, Mark Johnson head of Agetec announced that, until further notice, there will not be any other King’s Field (type) games being developed. Zeir is to seek out the “signs and swords” of the land, to build his power and destroy evil once and for all.Ī major motivator in Diadem of Maunstraut's production was the death of the King's Field series. Lord Schnell, the reigning King of Maunstraut, decides to sent his most trusted servant, Zeir Grimholdt, to the darkest corners of the land, in hopes to seek out and destroy the source of evil and aid in the diadem’s repair. It begins to crack and a great source of evil is soon discovered to be the cause. The royal crown, a mystical diadem, repels evil in the land of Maunstraut. A major highlight of the game was the original soundtrack. ![]() Once JDO Translations translated the Japanese-only Sword of Moonlight to English (2), Diadem of Maunstraut went under development at end of June 2008, and was completed with its first version mid August 2008. Major influences for the Maunstraut sound were gothic video game soundtracks from series such as Legacy of Kain, the Myst games and King’s Field. Historyīefore a concept for a game was created, there was the musical project Maunstraut done by Tom Eversole, which used MIDI to emulate an instrumental orchestra. ![]() The game has a concept similar to the traditional King's Field games (and other games of the series) as well as its own original soundtrack. Diadem of Maunstraut Information Overviewĭiadem of Maunstraut is the first full-length King's Field fangame made with Sword of Moonlight (1) to be in the English language. ![]()
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